Monthly Archives: May 2012

Welcome Summer – Now Go Play!

I ate lunch today at my daughter’s kindergarten, wonderful and sad because it was our last together after 3 fleeting years until her “graduation” in a few fleeting days.  After eating, we went outside and I marveled at her mastery of the monkey bars, a staple of recess.  I recall vividly when one rung was a challenge, requiring lots of mulch to dry the hands, sweat, callouses, waiting in line, and not a few stumbles.  And practice…

That’s our older daughter, BTW, after lots of practice.  Anyway, with all of the important stuff going on in the world, so much information at our fingertips, why would a child spend so much time with monkey bars?  Years!  They’re hard.  They’re frustrating.  They’re not connected to the Internet.  And they often hurt!

The answer is simple: it’s play.

The dedication required to master monkey bars is a testament to the power of play in a child’s life.  Play is how children learn.  It is what makes them spring out of bed excited to advance one more rung, maybe try backwards, and then seek new adventures.  It is the amazing, renewable resource that inspires them to advance from story time, to sounding out letters, to reading, to writing their own books.  It’s how puzzles are solved, block towers rise from a pile, and arcades are built from boxes, which then serendipitously go viral on the Internet and finance a college education.

We grownups should pay attention.

Play is often taken for granted, like losing teeth, invisible friends, and make-believe.  But opportunities for vigorous, creative play – the powerful kind fueling invisible friends and make-believe – are increasingly threatened in our society enchanted with technology, academics, entertainment, and too often for children, their intersection.   Meanwhile, recent studies have documented anything-but-playful rises in obesity, pre-diabetes, ADHD, and other pediatric epidemics since the 1980s.   Though multi-factorial, the cause is clear: how rapidly and dramatically the landscape of childhood has changed, defining what, when, and how kids play.

So what is play?  Why does it matter?  The word seems less-than-serious, something to do when the productive stuff is finished.  But for children (and grownups who strive to emulate them), this couldn’t be farther from the truth.  Along with nutrition, sleep, and consistent love, it is a critical element in their lives.  Here are some other ways to view it:

Play is a right.  Though significant barriers and inequities remain, The United Nations proclaimed it as such in the 1959 Declaration of the Rights of the Child:  “The child shall have full opportunity for play and recreation, which should be directed to the same purposes as education; society and the public authorities shall endeavour to promote the enjoyment of this right.”

Play is healthy.  Fueled by powerful marketing, we have been led to believe that health and genius are something we can buy for our children: “smart baby” supplements, “educational” videos and apps.   What really works, though, is ample opportunity to spend time together and play.  Play is a developmental supercharger, offering proven cognitive, physical, social, and emotional benefits, not to mention lifelong memories.  Child-driven play helps hone decision-making skills, motivation, self-confidence, and fosters discovery of interests and passions, e.g. animals, drawing, building.  Such benefits provide a sturdy foundation, exceeding any volume of memorization or cartoony cheerleading offered by even the savviest flash cards, apps, or video games.


Play lasts (at least) an hour
.  Surreal as it sounds for those of us recalling childhoods when play was all that we did, the American Academy of Pediatrics advises a minimum of 1 hour of unstructured (i.e. not plugged-in or grownup-defined) play per day.  In their words: “all children (should be) afforded ample, unscheduled, independent, nonscreen time to be creative, to reflect, and to decompress.  Although parents can certainly monitor play for safety, a large proportion of play should be child driven rather than adult directed.”   In a nutshell: let them wander around, investigate their environment, become engrossed, and often just stare out of the window sniffing their blanket.  The consequent ability to self-soothe alone (i.e. not decompensate waiting in lines, riding in the car, etc) is worth its weight in Angry Birds.

Play is generic.  Not in a bad or cheap way.  It’s affordable.  It’s accessible.  It’s universal.  It’s easy to create by regular people with inexpensive, everyday materials.  Parents feel tremendous pressure to coordinate fabulous, oft-pricey play experiences for their children.  Many parenting books and editorials have been written lamenting the anxieties and madness involved.  The most robust experiences, though, tend to be the simplest – plain old play – things like yards, boxes, blocks, books, bugs, and one another.  Indeed, intimate time together is by far the most valuable gift a child could ask for – focused, unconditional love and attention.  This mode of play also tends to be far less expensive, requires no batteries or power cords, conserves time and fossil fuel shuttling to/from activities, and is far less stressful.

These are the exact experiences advocated in the Baby Unplugged books, by the way.

That said, play is threatened.  Despite its place in the childhood hall of fame and countless health benefits, there are increasing barriers to play for today’s children.   These include: prevalence of child care where play is assumed but not vigorous, the explosion of screen time and “educational” media (also threatening sleep, another key nutrient), and ever-earlier and more panicked focus on academics.  Thus, we ask our kids, even in preschool, “what did you LEARN today,” rather than “what did you PLAY.”

A common counter to calls to revive “old-school,” unplugged play is that children not exposed to technology at an early age will fall behind their peers.   This is a fallacy.  Computers, gadgets, and the apps that run on them are easier to use every year, and are largely TV equivalents.  The major lesson they teach young children is to become dependent on them.  Where children are truly at risk of falling behind is in real-world human skills, such as coordination, risk assessment, empathy, the ability to communicate and connect, and paying attention, all learned behaviors requiring practice.  Practice fueled by the renewable resource powering mastery of the monkey bars: play.

My prediction: the superstars of tomorrow will be the ones with the dirty knees, callouses, and pen-smudged hands today.   Sweet irony here, too: note a partial list of tech titans, including Jeff Bezos (Amazon), Sergey Brin & Larry Page (Google), Jimmy Wales (Wikipedia), Mark Zuckerberg (Facebook), and Bill Gates (Microsoft), who were low-tech, Montessori children.

Hands-on, minds-on, indeed.

Play is fun.  The most important characteristic of all.  Sheer fluid, unselfconscious, flow.  The magic that forges memories and parents take pictures of.  Quoting one more doctor, Dr. Seuss:

“It is fun to have fun, but you have to know how.”

How to learn how?  Go play!

Sugary Not Sweet

A forthcoming study from the Centers For Disease Control, due to be published in the June issue of the journal Pediatrics and widely publicized over the past few days, found that the rates of pre-diabetes in US children 12-17 has skyrocketed, from 9% in 2000 to 23% in 2008.  This is an incredible statistic, which made me double check to make sure it wasn’t a misprint, and I’m not generally surprised by such things.   That’s nearly 1/4 of US children at high risk for heart attacks, stroke, kidney disease, and other complications linked to diminished quality of life, premature death, and hundreds of billions of dollars in health care costs.

Pre-diabetes foreshadows Type II diabetes, the “lifestyle kind,” directly related to diet, activity, and BMI.  It used to be confined to adult medicine, but is increasingly a concern for pediatricians.  Like obesity (its major risk factor) it can be very difficult to control, especially for grownups, as the deluge of best-selling diet books and talk shows can attest.  Prevention is key, starting as early as possible.  Though alarming and epidemic by any measure, child obesity has remained steady since 1999, at 17% of US children (with another 17% overweight), suggesting that diabetes is playing catch-up.

So how is this related to Baby Unplugged, which is mostly concerned with children under 3?  Very. US children are becoming overweight at younger and younger ages, with the rate of overweight in 6-11 years olds more than quadrupling since the 1970s (4% to over 16%).   Not long ago – only a few hardware upgrade cycles, really – obesity was a rare thing, especially in kids.  And overweight/obese preschoolers are at risk to become overweight/obese tweens, who at risk to become overweight/obese teens, and so on.  Here’s a great chart showing how obesity happens (source here):

Which leads us back to prevention and our mission here.  How children engage with the world in the first few years sets a tone for their entire life.  Young children encouraged to be active mentally and physically in the real world are much more likely to remain that way, building a strong foundation of attention, motivation, and self-confidence.  And here lies the core of the problem.  Using your grownup experience for comparison (or your parents’), consider this: what has changed during the span where kids started getting fat and sugary?  Everything.  What they eat.  How they eat.  Where they eat…

But most strikingly of all, especially in the context of this blog – what they do.  And where.  And how.  The pre-technology – or low-technology/analog – era was a time of near-constant activity.  Building.  Exploring.  Running.  Finding things to do – or when they couldn’t be found, making them up.  Snacking was something you did during brief time-outs before screaming back out to work on the fort.  Much is made nowadays of soccer practice, dance class, and other structured activities, which are wonderful, but these are mostly discrete, 1-hour blocks of relatively intense activity, involving lots of driving and a snack and/or video immediately afterward.  The calories burned simply don’t compare to an entire day – much less childhood of days – running around on safari.

It’s happened so fast and entirely we hardly notice.  Children’s lives have been sucked into a surreal black hole of technology, paradoxically making them busier than ever in virtual/academic worlds, and more sedentary in the real one where sweating is involved.   Thus, the child obesity and pre-diabetes epidemics are driven by a perfect storm of diet, passivity, and over-structuring, with screen time gluing them together like electronic mucilage.

Though much is rightly made of diet and exercise, reducing or modifying screen time is the simplest and most effective means to reduce risk of obesity and pre-diabetes in children.  By far the easiest time to intervene is in the first three years, before children even know what they’re missing.  For example, removing video screens from bedrooms (recall, 70% of all US kids and 30% of those under 2 have them) dramatically reduces viewing hours as well as inspiring increased activity outside of the confines of glassy-eyed video shrines.  Removing bedroom screens also improves sleep, which is critical for weight management.  Thus, we foster a a virtuous cycle: less viewing, more activity, better sleep, better health.

Total viewing time is another critical modifiable risk factor, complicated by the explosion of handheld devices (see above), a perilous hybrid of bedroom and regular media facilitating viewing anywhere, anytime, in amounts larger than we ever imagined.   Despite its coolness and allure, iPads and other handheld media are essentially TV equivalents, breeding distraction and dependence, invading bedrooms, impairing sleep, crowding out vigorous activity, and sapping motivation to do non-device things.   Like e-media 1.0, it should be banned for kids under 3, who are most prone to developing bad habits of body and mind and have nothing to gain from them.

Finally, eating while viewing deserves mention.  For children, especially those at risk for obesity, it should be treated like drinking and driving – just say no.  Perhaps via a plot by the Goldfish/Oreo lobby, viewing short-circuits feelings of fullness, resulting in constant munching while Sesame Streeters stay fit dancing and Dora and Diego romp.  Thus, kids who eat and snack eat more and do less, often barraged by commercials for high-glycemic and salty foods.  This is how we eat such vast portions of candy and popcorn at the movies, by the way.

Which leads us to a happy closing message, a Baby Unplugged sunrise:
do other things!

Life is too short to worry about something that is largely self-inflicted, a byproduct of a high-tech era run riot.  Turn back the clock on your child’s risk for diabetes, obesity, and other miseries by letting them live the way you or your parents did.  It really is as simple as that.  They are young, healthy, and brimming with potential energy.  Let them transform it into the kinetic kind by exploring the real world, building box forts, throwing balls, exploring the yard, then sharing a book and getting a good night’s sleep.  Then let them awaken to a life of good health, where the statistics above are just a bad dream.

Thanks for reading.  Now go play!  As always, thoughts and ideas are welcome…

Pan Scrubbing With Erikson

A couple of posts ago, I lauded the meditative allure of rock scrubbing.   The Springtime sparkliness outside, I’m sure, is a testament to legions of unplugged children working/playing away, from pebble to boulder to the moon.  And one among many cool things about young children is that they love this kind of work.  Non-teens that they are, they don’t even view it as work.  It’s play.

Thus, the refrain: …play is how they learn, aoooom…

A critical thing that young children learn through play is how to feel good about themselves.   Praise and reassurance are important, but in the  first few years the most robust lessons are through actions: what they are shown (e.g. consistent affection) and what they are encouraged to do.  All of the cheery videos and apps in the world heaping praise for being smart and wonderful just don’t work.  For example:

There are reasons for this.  Renowned psychologist Erik Erikson (see nice man below) described critical stages of child development and accompanying challenges faced during each.  No matter how fast technology advances or how amazing it gets, these happen in a gradual, predictable order – as they have for eons – with no upgrades allowed.

Birth to age 2 is when a child hones not academics, but his/her sense of basic trust vs mistrust.  This is a time for feeding, cuddling, and stories on laps, the latter more for togetherness than to become a genius.  From 2-4 they enter a critical phase of autonomy vs shame and doubt.   This is the “I can do it” stage – getting dressed comes to mind – a fraternal twin of the “look at me” one.

This is rock scrubbing, hole digging, block stacking, page turning time.

For both of these stages, the critical relationship for the child is with parents, their first provider, teacher, and audience.  Key questions for them involve love and acceptance - of self and by others.   These questions are only answered in any enduring way in the real world, through real experience, with real people.  No matter how flashy or well-reviewed, no e-book, Disney Princess, nor trip to the Baby Cafe can address them:

This is a big reason electronic media fails the constructive activity test for this age range.  Despite brilliant marketing, it mostly spoon-feeds children tweedly blobs of programmed stimulus from the confines of a screen.  There’s not much left for the child to do.  The lion’s share of “I can do it” goes to the developer and marketing team.  Compounding the problem, caregivers are rendered optional, cartoons offering empty messages of love and devotion that mostly foster dependence.  Thus, children can beam that they made Elmo laugh or gawk as lights flash when they press the right button, but this is a poor surrogate for genuine experience, conveying neither trust nor confidence.  A child gains more from banging an iPhone with a hammer or scribbling on a DVD with a crayon.

Which brings us back to rocks.  Rocks are iconic playthings.  Such playthings are iconic for good reason.  They endure.  They are adaptable.  They don’t need recharging.  They invite a child to apply the magic of their imagination in concert with their evolving skill set, transforming them into something else.  Others include boxes, books, blankets, blocks, pots and pans-

Did I just write pan?  After an impassioned case for the need for children to work/play to show off their skills and make parents and themselves proud?   Indeed I did.  And so, with a nod to Erikson, a new activity from our friends at Productive Parenting.  Read (and play) on!

Materials Needed:

  • small amount of soapy water
  • large pot (or pan)
  • scrubber with a handle
  • bath mat

What to Do: Your child enjoys helping you in the kitchen.  The next time you have a dirty pan, let your child clean it!  Sit next to your child on a bath mat and demonstrate how to scrub the pan.  Move away and watch your child become engaged in this activity.   (editor’s note: engagement, as in focus, learning, happiness, Zen, letting magic happen…)   Praise your child’s effort.  Your child will love pleasing you!

Skills Learned:

  • self-concept
  • upper body strength
  • gross motor
  • eye-hand coordination

Visit http://www.productiveparenting.com for more fun, free activities.

Thanks for reading.  Go have fun and make the world sparkle, then come back and share your experience!